Phase 2: Diffusion Models · ~45 minutes · Python
3D Generation
3D is the modality where 2D-to-3D leverage is strongest. The 2023 breakthrough was 3D Gaussian Splatting. The 2024-2026 generative push layers multi-view diffusion + 3D reconstruction on top to produce objects and scenes from a single prompt or photo.
What you will learn
- Implement 3d generation from scratch
- Understand the math and intuition behind the algorithm
- Use production libraries for the same task
- Ship a reusable artifact
Introduction
- Type: Learn
- Languages: Python
- Prerequisites: the Computer Vision Engineering course, Latent Diffusion & Stable Diffusion
- Time: ~45 minutes
The Problem
3D content is painful:
- Representation. Meshes, point clouds, voxel grids, signed distance fields (SDFs), neural radiance fields (NeRFs), 3D Gaussians. Each has trade-offs.
- Data scarcity. ImageNet has 14M images. The largest clean 3D dataset (Objaverse-XL, 2023) has ~10M objects, most low quality.
- Memory. A 512³ voxel grid is 128M voxels; a useful scene NeRF needs 1M samples/ray. Generation is harder than reconstruction.
- Supervision. For a 2D image you have the pixels. For 3D you usually have a handful of 2D views and have to lift to 3D.
The 2026 stack separates the two problems. First, generate 2D multi-view images with a diffusion model. Second, fit a 3D representation (usually Gaussian splatting) to those images.
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