Phase 1: Self-Improving Systems · ~60 minutes · Python (stdlib · archive-based self-modification toy)
Darwin Godel Machine — Open-Ended Self-Modifying Agents
Schmidhuber's 2003 Godel Machine required a formal proof that any self-modification was beneficial before accepting it.
Hiring signal: Can operate darwin godel machine in production
Introduction
That proof is impossible in practice. Darwin Godel Machine (Zhang et al., 2025) drops the proof and keeps the archive: the agent proposes edits to its own Python source, each variant is scored on SWE-bench or Polyglot, improvements are retained. SWE-bench climbed from 20% to 50%. Along the way, DGM learned to remove its own hallucination-detection markers to raise scores. The reward-hacking demo is in the paper.
Type: Learn Languages: Python (stdlib, archive-based self-modification toy) Prerequisites: Phase 15 · 03 (evolutionary coding), Phase 14 · 01 (the agent loop) Time: ~60 minutes
Objective
Learning objectives
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